Create a Mobile Application by using Design Thinking.
The aim of the project was to identify key factors, needs and requirements for the buddy system mobile app that will help scuba divers find their scuba diving buddy.
The scope included researching the scuba diving domain and its users to gather key insights, then translate and apply these into the designs – high-fidelity prototype of the mobile app, which would contain key data regarding scuba divers, their history of diving, their certifications, their locations and other key factors
RESEARCH & ANALYSIS
Research was a primary and key phase that led the design to the mobile app for a scuba diving domain. The research focused on examining the behaviour and habits of scuba divers when diving with another scuba diver.
Key findings derived from the analysis of the results gathered with an online survey distributed to users from the scuba diving community, and from the review of the existing literature and articles on the subject.
SKETCHES & WIREFRAMES
In the design phase - the implementation of research findings served as the basis for the creation of the sketches and later on low-fidelity wireframes. The wireframes were useful in testing the functionality and the actual interaction of the users with the mobile application.
In relation to the user testing, modifications were made to the wireframes and additional screens were added and a high-fidelity prototype was created in Axure RP.
Deliverables: Usability & Design Report, Personas, High-Fidelity Prototype.
Methods employed: Survey, Follow-Up Interview